Sunday, September 17, 2006

Guild progression

After a series of disappointments, I think the guild is finally starting to progress in Zul'Gurub. Yesterday, we took down 3 bosses without too much difficulty and almost had the Bloodlord down. Venoxis was a piece of cake with no one dying.

Our strategy:
I tanked him while everyone took down the adds.
Range DPS on him until he was down to 50%
Once he changed form, I shieldwalled, popped some warlock candy and started moving around the fire.
After some time, he died. Easy as.


We also killed Jek'lik, though we had a few problems.
First time, we wiped because we allowed her to get off a heal.
Second time, about 8 people died from fire bombs but we managed to kill her.

Our strategy:
I tanked her out in the open.
The OT stayed nearest to absorb her charge.
Other warriors stayed with the casters to gather the bats together to be aoe'ed.
When the bats came, the mages frost novaed them, then aoe'ed them.
At 50% Jek'lik changes to a humanoid.
At those times, I just moved her about to avoid fire bombs getting dropped on us. The rogues , shaman and mages were then responsible for interrupting her spell casts.

Finally, we killed Gahz'ranka, the fish boss. He wasn't too hard, actually and just needed a warrior to be on him at all times as his knockback tosses you up quite a bit and takes quite a bit of health off you.

We also gave Mandokir a great attempt. We tried him about 3 or 4 times and got him down to 8%. We tried several strategies such as killing the raptor first and then off-tanking it and bringing the bloodlord down as soon as possible. It was quite successful except that the off-tank died, allowing the raptor to run around unchecked.

I'm confident that Mandokir will soon be taken down as well. Good things are on the horizon.

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